Basic Actions
Different values: 26
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object {Basic Actions}
    _id : string {Basic Actions._id} (all different values)
    folder : string {Basic Actions.folder} (same value: dfRpdU8Efsenms12)
    img : string {Basic Actions.img} (4 different values)
        systems/pf2e/icons/actions/Reaction.webp (x3)
        systems/pf2e/icons/actions/OneAction.webp (x20)
        systems/pf2e/icons/actions/FreeAction.webp (x2)
        systems/pf2e/icons/actions/TwoActions.webp (x1)
    name : string {Basic Actions.name} (all different values)
    system : object {Basic Actions.system}
        actionType : object {Basic Actions.system.actionType}
            value : string {Basic Actions.system.actionType.value} (3 different values)
                reaction (x3)
                action (x21)
                free (x2)
        actions : object {Basic Actions.system.actions}
            [value] : integer {Basic Actions.system.actions.value} (2 different values)
                1 (x20)
                2 (x1)
        [category] : string {Basic Actions.system.category} (3 different values)
            defensive (x3)
            interaction (x18)
            offensive (x1)
        description : object {Basic Actions.system.description}
            value : string {Basic Actions.system.description.value} (all different values)
        publication : object {Basic Actions.system.publication}
            license : string {Basic Actions.system.publication.license} (same value: ORC)
            remaster : boolean {Basic Actions.system.publication.remaster} (same value: True)
            title : string {Basic Actions.system.publication.title} (same value: Pathfinder Player Core)
        rules : ###FoundryRulesObject###
        traits : object {Basic Actions.system.traits}
            rarity : string {Basic Actions.system.traits.rarity} (same value: common)
            value : array<string> {Basic Actions.system.traits.value}
                Length: min=0 max=3
                Value type: string {Basic Actions.system.traits.value.[]} (7 different values)
                    move (x9)
                    concentrate (x5)
                    attack (x2)
                    manipulate (x4)
                    auditory (x1)
                    visual (x1)
                    secret (x2)
        [selfEffect] : object {Basic Actions.system.selfEffect}
            name : string {Basic Actions.system.selfEffect.name} (3 different values)
                Effect: Avert Gaze (x1)
                Effect: Raise a Shield (x1)
                Effect: Cover (x1)
            uuid : string {Basic Actions.system.selfEffect.uuid} (3 different values)
                Compendium.pf2e.other-effects.Item.Effect: Avert Gaze (x1)
                Compendium.pf2e.equipment-effects.Item.Effect: Raise a Shield (x1)
                Compendium.pf2e.other-effects.Item.Effect: Cover (x1)
    type : string {Basic Actions.type} (same value: action)